Game based Learning, App Game, Spatial Intelligence, Usability
Authors:
Lin, Chan-Li
Journal:
IJIRES
Volume:
3
Number:
3
Pages:
186-192
Month:
May
ISSN:
2349-5219
BibTex:
Note:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
CC BY-NC-SA 4.0
Creative Commons License: https://creativecommons.org/licenses/by-nc-sa/4.0/
Abstract:
Spatial intelligence is a person’s initial ability and has a great impact on a student’s learning. However, school education tends to focus on cultivation of language, logic, music, and nature intelligence and there is no specific discipline for a student’s spatial intelligence. Gamification, the use of game element and game-design technique in non-game contexts, is a very popular way to acquire knowledge. Unlike traditional toys (e.g. LEGO, tangram), games on digital devices such as computers, mobiles and iPad can provide a brand new learning experience. This study conducted an usability testing for an application called Puzzle Fun. The application is designed as a game that helps to enhance students' spatial intelligence and the concept of Boolean operators, which is an important base for subjects such as graphics, technology, programming and design. We recruited 10 participants (4rd through 6th grade students) in this usability testing and found that the button design of this game is not friendly enough for those children that they failed to link the specific functions of buttons. They also reported other difficulties such as they were unable to control the graph scale button accurately, and failed to expect the levels of difficulty.